ROLLBACK UPDATE (also balance and control changes)
Added online mode using ROLLBACK netcode. You can now direct connect to your opponent online using port forwarding or the Epic Games Launcher. Have fun fighting your friends over the internet through silky smooth rollback.
Next up, a couple of balance and system changes. Knockback will decrease over time for high knockback launches, making the KO later the further you are from the walls. You can now also be KO'd when hitting the floor at high velocity.
Finally, you can perform one button specials (you can also do the motions if you prefer). This is a kinda "why not" change and further emphasizes this a is a plaform fighter hybrid. It's also not like there are one button invincible DPs, supers, or charge motions so there really isn't much balance concern. So use whatever input makes you the most comfortable!
That's all. Enjoy this last updat and I'm back to work on TSAF. See ya!
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Ready Set Knockout
A hybrid fighting game about exploding Cowboys.
More posts
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- Tourney Update (Balance Changes, Netcode, etc.)82 days ago
- Ready Set Knockout Tournament on Oct 5th85 days ago
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